The Minimal kCore Problem for Modeling kAssemblies
 Cynthia I. Wood^{1}Email author and
 Illya V. Hicks^{1}
DOI: 10.1186/s1340801500274
© Wood and Hicks 2015
Received: 10 October 2014
Accepted: 8 June 2015
Published: 14 July 2015
Abstract
The concept of cell assembly was introduced by Hebb and formalized mathematically by Palm in the framework of graph theory. In the study of associative memory, a cell assembly is a group of neurons that are strongly connected and represent a “concept” of our knowledge. This group is wired in a specific manner such that only a fraction of its neurons will excite the entire assembly. We link the concept of cell assembly to the closure of a minimal kcore and study a particular type of cell assembly called kassembly. The goal of this paper is to find all substructures within a network that must be excited in order to activate a kassembly. Through numerical experiments, we confirm that fractions of these important subgroups overlap. To explore the problem, we present a backtracking algorithm to find all minimal kcores of a given undirected graph, which belongs to the class of NPhard problems. The proposed method is a modification of the Bron and Kerbosch algorithm for finding all cliques of an undirected graph. The results in the tested graphs offer insight in analyzing graph structure and help better understand how concepts are stored.
Keywords
Cell assembly Memory Graph theory kAssembly Complexity kCore1 Introduction
The brain’s complex networks of neurons have been studied in an effort to understand human cognition and behavior. In parallel, graph theory and combinatorial optimization have focused in understanding the structure and dynamics of networks that arise from a wide spectrum of applications. In this work, we present mathematical techniques that provide insights in network structure. This is important to the study of the brain since it allows us to recognize structures that play key roles in certain fundamental mental processes. In particular, we focus on the relationship between the study of networks and memory.
Network structure and architecture has been studied to understand sociological and biological problems, mostly to identify cohesive subgroups within social and biological networks. The analysis of subgroups within a network serves to identify the most influential elements in a group; and to understand the interactions between members. Although brain networks are extremely complex, they share certain characteristics with social and biological networks. For further discussion, see [1, 2] and [3]. In particular, the study of interactions within a group is important to the study of neuronal networks, since brain connectivity is crucial to process information. For a more detailed discussion as regards the relationship between networks and its applicability to the study of the brain, see [4] and [5]. In this article, we study two specific network structures, namely a clique and a kcore, and their potential applications to the study of associative memory.
A clique is a subnetwork in which the actors are more tied to one another than to other members of the network. In terms of the brain, the actors are neurons and the ties between them represent synapses between these neurons. A clique can be seen as a group of neurons that collectively respond to a particular stimuli. The Hebbian theory of learning is often paraphrased as “Cells that fire together wire together” and refers to groups of neurons that fire in synchrony [6]. In other words, events that occur simultaneously are associated in memory. For instance, in a clique it is only necessary to give excitatory input to a fraction of the clique in order to make the entire network fire. In 1949 Luce and Perry introduced the clique model to analyze experimental data [7]. In addition, this model was used to develop a nonrigorous approach toward the study of network cohesion [8]. The clique model has gained popularity for being the perfect cohesive subgroup due to the existing relationship between each one of its members [1]. As a consequence, neural cliques have been used to model computation in the visual cortex [9], differential memory consolidation [10] and to understand episodic experiences in the hippocampus [11]. Nonetheless, the clique model has limitations and leaves out structures that still respond collectively to certain stimuli if there is not a connection between each pair of neurons. Consequently, it is important to consider structures with properties similar to cliques, even if they are not maximally connected, such as the ones introduced by Seidman and Foster [12]. One of these structures is a kcore, which is a subgraph with minimum degree greater than or equal to k. For more details on models to overcome limitations of cliques see [13] and [14]. Throughout this work we focus on the relationship between kcores and the insights they provide in the study of associative memory.
Memory is a fundamental mental process in the brain. Some of its attributes are to represent concepts and objects in the brain and recall information. In addition, memory is closely connected to the perceptual and learning processes. Donald Hebb in an effort to understand the behavior of the human brain introduced the term “cell assembly”. He defined it as a group of neurons that are strongly connected and represent a “concept” of our knowledge [6]. It refers to a memorized pattern in the autoassociative memory scheme, and according to Hebb’s definition it plays an important role in the structural change of longterm memory. For more details on associative memories as brain models and its storage capacities see [15]. The aforementioned definition can easily describe features of memory and its relations with other processes. Nevertheless, it is not known if the relations described by cell assemblies exist. If they were to be real, then the nodes of a given network could represent portions of a cell assembly, and its connections will describe the flow of activity in the cortex. For further discussion, see [16].
Hebb’s definition of a cell assembly created a gateway to research involving neuroscience and advanced mathematical techniques. Topology has been used to study stimulus reconstruction, and the used representation is close in spirit to Hebb’s cell assembly [17]. Although the mathematical techniques utilized are different, stimulus reconstruction is related to the work presented in this paper since it helps to describe activity patterns of neuronal population during cognition. In addition, dynamical systems have been used to understand how knowledge and events are represented and processed in the brain [18]. This type of work studies the dynamics of cell assemblies and gives mathematical expressions of the hypothetical dynamics of neuronal populations in the cortex.
Until today, there does not exist enough evidence to contradict Hebb’s definition of a cell assembly. From the physiological point of view, the idea requires variable excitatory synapses that obey Hebb’s rule. In other words, the connectivity is enhanced by coincident pre and postsynaptic activity [19]. However, this specific point of view is difficult to test due to the unavailability of experimental data. Valentino Braitenberg was the first one to give interpretation to the theory of cell assemblies in terms of neuroanatomy and neurophysiology [20]. Most of the ideas presented on Braitenberg’s work have been thoroughly explored and served as the basis of cell assembly theory. For a detailed discussion of the current state of cell assembly theory see [21]. According to Hebb’s definition, a cell assembly represents only one concept in our brain. This implies that there must exist a large number of cell assemblies in order to store all the concepts in the brain, and it is still not possible to identify all of them. For an efficient and reliable statistical method to detect and identify members of an active cell assembly directly as significant spike synchrony patterns see [22]. In an effort to investigate if the cortical network is sufficient to contain all of our concepts Palm formulated the main problem of the theory of cell assemblies. The problem asked for the total number of assemblies of a given network. In theory, it is possible to find all cell assemblies and determine the solution to the problem. However, due to the complexity of the definition; the number of neurons on a brainsized neuronal network; and the number of connections per neuron, it still may not be possible, in practice, to solve the problem of finding all cell assemblies. Therefore, let us focus on a particular type of cell assembly called a kassembly.
In this work we extend Palm’s graph theoretical approach toward understanding memory. We show a connection between the concept of a cell assembly and the definition of a kcore, which allowed us to define a kassembly. We go beyond Palm’s main problem of the theory of cell assemblies that asks for the total number of assemblies at a fixed threshold, to ask for all the substructures whose excitations cause the activation of an entire assembly for a given threshold. We solve the aforementioned problem by finding all minimal kcores of a given undirected graph via a backtracking algorithm. We present complexity results related to kcores to highlight the mathematical difficulty of the problem and provide numerical results to validate the proposed algorithm.
The following section provides the necessary background to understand the mathematical definition of a cell assembly and a kassembly as well as a brief overview of backtracking algorithms. In particular, we discuss the Bron and Kerbosch algorithm whose backtracking structure is the essence of the algorithm proposed to solve our desired problem. The proposed algorithm to find all minimal kcores and its complexity are discussed in the methods section followed by numerical results. Lastly, a discussion of the work introduced in this paper is given.
2 Formulation of the Main Problem, Basic Terminology and Background
The goal of this paper is to find all substructures within a graph \(G = (V,E)\) that must be excited in order to activate a particular type of cell assembly that will be defined in this section, the kassembly. In the graph G, each vertex v in the vertex set V represents a neuron, and each edge e in the edge set E represents a connection between two neurons, the threshold is denoted as the minimum number of inputs each node receives in order to become excited. Throughout this paper, the threshold value will be fixed to a particular given integer k. However, it is of high interest to study the behavior of networks as the value of k changes with respect to time.
In this section, the reader will be introduced to basic terminology necessary to link the concepts of cell assembly and kassembly. The purpose of this section is to state definitions that will be referred throughout this article. For a detailed discussion of cell assemblies see [6].
2.1 The Cell Assembly: A Graph Theoretical Approach
In 1981, Palm proposed a mathematical interpretation of Hebbian theory in the framework of graph theory. He gave a mathematical interpretation to the cell assembly. In order to understand Palm’s mathematical definition of a cell assembly, the reader must be introduced to some background definitions.
Given a simple graph \(G = (V,E)\) in which each vertex v in the vertex set V represents a neuron, and each edge e in the edge set E represents a connection between two neurons, the threshold is denoted as the minimum number of inputs each node receives in order to become excited. Throughout this paper, the threshold value will be fixed to a particular given integer k. However, it is of high interest to study the behavior of networks as the value of k changes with respect to time.
Given a weighted graph \((G, c)\), where the weight \(c(u,v)\) represents the strength of the synapses from neuron u to neuron v for all edges \(uv \in E\). For the rest of this paper, we fix the value of \(c(u,v) = 1\) \(\forall uv \in E\).
Definition 1
Definition 2
A subset of vertices S is called invariant if \(f_{k}(S) = S\).
Definition 3
The closure of S, denoted \(\operatorname{cl}_{k}(S)\), is the invariant set generated when \(f^{n}_{k}(S) = f^{n1}_{k}(S)\) for some \(n \ge1\).
In Fig. 1, the closure of the set \(S = \{1, 2, 6\}\) is achieved when \(n = 3\), and it is the entire vertex set V.
Definition 4
A subset S is called persistent if \(f_{k}(S) \supseteq S\), and it is called minimal persistent if no proper subset of it is persistent.
In Fig. 1, the set \(S' = \{1, 2, 3, 6\}\) is persistent when \(k = 2\). However, \(S = \{1, 2, 6\}\) is a persistent subset of \(S'\), which implies \(S'\) is not minimal.
Definition 5
A subset S is called weak if there exists an \(n \ge1\) such that \(f_{k}^{n}(S) = \emptyset\).
In Fig. 1, the set \(S' = \{ 1, 2\}\) is weak, since \(f_{k}(S') = \{ 6\}\) and \(f_{k}^{2}(S') = \emptyset\).
Definition 6
A tight set is a persistent set P in which every persistent subset of P whose complement in P is not weak and excites the whole of P.
Finally, the reader has the necessary background concepts to understand Palm’s mathematical definition of a cell assembly.
Definition 7
A cell assembly (at a threshold k) is the closure of the tight set.
The mathematical definition of a cell assembly encompasses a variety of tight sets. For instance, in Fig. 1, S is a tight set and any superset of S is also a tight set. Yet, Palm proposed that a minimal persistent set is a tight set [19]. Therefore, we focus on the study of cell assemblies generated by minimal persistent sets.
2.2 kAssembly
Seidman introduced kcores to study network structure, and demonstrate that kcore cohesion increases as k increases [23]. He defined a kcore as a maximal connected induced subgraph with degree greater than or equal to k. The maximal property of Seidman’s definition will not be considered for the topic presented in this paper. In other words, we define a kcore to only be a subgraph with minimum degree at least k.
Definition 8
A subgraph \(K\subseteq G\) is a kcore if \( N(v) \cap V(K)\ge k\) \(\forall v \in V(K)\).
Definition 9
A kcore is minimal if no proper subset of its vertices induces a kcore.
It is clear by the definition that the subgraph generated by \(f_{k}(\tilde{V})\), for some \(\tilde{V}\subseteq V\) is a kcore if and only if \(\tilde{V}\) is a persistent set. That is, if \(f_{k}(\tilde {V})\) is a kcore, then for all \(\tilde{v} \in \tilde{V}N(\tilde{v}) \cap f_{k}(\tilde{V})\ge k\), which implies \(\tilde{V} \subseteq f_{k}(\tilde{V}) \). Likewise, if \(\tilde{V}\) is a persistent set, then \(\tilde{V} \subseteq f_{k}(\tilde{V})\), which implies \(f_{k}(\tilde{V})\) is a kcore. In addition, note that for an unweighted graph, the threshold function definition of a tight set S becomes \(f_{k} (S) = \{ v \in V \mid  N(v) \cap S \ge k \}\), that is \(\operatorname{cl}(S)\) generates a kcore. By definition, a kcore is tight as long as its complement is not weak, since every subset of its vertex set is persistent. Hence, the closure of any kcore generates a cell assembly.
The definition of a cell assembly tells us that it only takes a fraction of the assembly to get excited in order to excite the entire assembly. However, the motivation and focus of our work comes from the study of cell assemblies generated by tight sets that are minimal, that is, the deletion of any node from the set generates a subset that is not tight. In addition, the mathematical definition of a cell assembly for its study on simple graphs follows the definition of a kcore. According to Palm’s definition of a tight set, a particular type of tight set is a minimal kcore. Hence, the vertex set of a minimal kcore generates a particular type of cell assembly called kassembly.
Definition 10
A kassembly is the closure of a minimal kcore.
The definition of a kassembly and a cell assembly served as motivation to solve the problem of finding all cell assemblies and tight sets that generate them, in particular minimal kcores. The remainder of this paper focuses on solving the problem of finding all minimal kcores for a given simple undirected graph. Nevertheless, finding kcores is not an easy task, and we briefly discuss some complexity properties of problems that deal with kcores in the rest of this section.
Theorem 1
The kcore containment problem is NPcomplete.
Proof of Theorem 1
The decision version of the problem is the following:
Instance: Given a graph G and integers \(s \leV\).
Question: Does G have a kcore of size s?
Clearly, the kcore problem belongs to NP since given a solution of the problem, a nondeterministic Turing Machine checks if the choice is true in polynomial time. Furthermore, If we restrict the kcore problem by considering only instances in which the cardinality of the kcore \(s = k + 1\), then we get the clique problem [24]. Hence, the kcore containment problem is NPcomplete. □
The problem of finding all minimal kcores also requires graphical enumeration which refers to the art of counting the number of graphs with a specific property. Note that for some problems to count the number of graphs with a given property is harder than to determine if there exists a graph that satisfies such a property. For instance, “Given a graph G and a fixed value \(k > 0\), how many distinct kcores are there for G?” is not a trivial problem and it empirically depends on the density of the graph. Enumeration problems associated with NPcomplete problems are NPhard [24]. This is true since the enumeration version of the problem must be at least as hard as the decision version of the problem. Hence the enumeration of kcores is NPhard.
To study in depth enumeration problems the class #P was introduced [25].
Definition 11
The class #P contains all problems computed by nondeterministic polynomial time Turing machines that have the additional facility of outputting the number of accepting computations.
Moreover, #Pcomplete is the analog definition of NPcomplete for P. The class #P asks for the number of solutions rather than their existence. For NPcomplete problems counting the number of solutions is #Pcomplete. Therefore enumeration of kcores belongs to the class of #Pcomplete problems.
The detection of minimal kcores is important since they denote the structural motifs (i.e. building blocks of more complex networks) that must be excited in order to propagate the excitation in the graph. The idea of kassembly is related to motif detection [26]. However, instead of restricting it to the study of motifs of certain size, it focuses on the study of subgraphs that pass a certain threshold.
3 Previous Work on Solving the Minimal kCore Enumeration Problem
The fact that a clique with vertex set cardinality \(k+1\) is a minimal kcore allows us to say that algorithms performing clique enumeration were the first ones to attack a subset of the problem we present in this paper.
The Maximal Clique Enumeration Problem (MCEP) asks to compile a list of all maximal cliques in a given undirected graph G. Besides its applications in sociological problems, it is also useful in the study of biological networks [27]. MCEP in the worst case scenario runs exponential with respect to the number of vertices. More specifically, the maximum number of maximal cliques in an n vertex graph is \(3^{\frac{n}{3}}\) [28]. In other words, it has been proved that there may be a graph with an exponential number of maximal cliques, which implies that any algorithm that solves MCEP for an arbitrary given graph would be exponential.
Bron and Kerbosch (B&K) developed a backtracking algorithm to solve MCEP in 1973 [29]. Although other algorithms to solve the problem were developed around the same period [30], the B&K approach is still one of the most widely known to solve this problem and it is used as a basis for other algorithms that solve MCEP. For further discussion of modifications of B&K, see [31]. The B&K algorithm depends on the number of nodes in the graph, and numerical experiments show it runs in \(O (3.14^{\frac{n}{3}})\) on Moon–Mooser graphs with a theoretical limit of \(3^{\frac{n}{3}}\). The B&K Algorithm will be discussed in more detail in the following section.
As MCEP, the Minimal kcore Enumeration Problem (MKEP) asks to create a list of all minimal kcores in a given undirected graph. There is not a known bound for the maximum number of minimal kcores on a given graph. However, the fact that a clique with vertex set cardinality \(k+1\) is a minimal kcore, intuitively tells us that the number of minimal kcores grows exponentially in the worst case scenario.
A solution to MKEP through exhaustive search has been proposed, it follows the structure of a branching algorithm [32]. Their algorithm, as well as the one we propose in our methods section initially obtain the maximum kcore. The following greedy algorithm obtains the maximum kcore in polynomial time [13]:
Algorithm 1
(Maximum kcore)

\(\operatorname{MaximumKcore}(G)\)

if G is empty
 0.
End
 0.

else
 1.
Choose a vertex v
of minimum degree \(\delta(v)\)

if \(\delta(v) \ge k\)
 2.
The minimum kcore is found
 3.
End
 2.

if \(\delta(v) < k\)
 4.
\(\operatorname{MaximumKcore}(G := G\setminus v)\)
 4.
 1.
A description of the algorithm proposed by [32] is the following:
Algorithm 2
(kCore enumeration of G)

Given an undirected graph \(G = ( V, E) \)

0. if G is a minimal kcore

End


else
 1.
Find the maximum kcore, call it H
 1.

for each \(v \in V(H)\)
 2.
\(V(G) := V(H) \setminus v\)
 3.
Go to step 1
 2.
The algorithm described above finds all minimal kcores of a given graph. However, a major disadvantage is the fact that it may return the same minimal kcore multiple times. It initially checks if the given graph G is a minimal kcore, and stops in the case it is in fact a minimal kcore. Otherwise, it proceeds to find the maximum kcore, and then minimal kcores. No numerical results are given for the kcore enumeration approach performance. Yet, it is mentioned that it takes minutes to enumerate the kcores of a graph with a vertex set of 10 nodes. The algorithm we developed to solve MKEP will be discussed in our methods section and its performance is analyzed in the numerical results section.
4 Methods: Backtracking Algorithm Techniques
Backtracking is a type of recursive strategy commonly used to find all the solutions of some problem. It incrementally builds a tree in a such a way that it faces a number of options at each level, and tries all of them. In a problem with N possible solutions, exhaustive search techniques evaluate all the options in N trials. In contrast, a backtracking algorithm yields the solution with less than N trials, and its solution space is organized as a tree. Initially, it starts at the root of the tree and proceeds to make a choice between one of its children, then it continues to make a choice among the children of each node until it reaches a leaf. Each leaf is either a solution of the problem or does not lead to a solution, and at that point the algorithm backtracks. For more details on backtracking algorithms, see [33] and [34].
In the remaining of this section, we discuss two backtracking algorithms. The first one solves the problem of finding all maximal cliques in a given graph. The second one offers a solution to the problem of listing all minimal kcores of a graph. In addition, an example of a backtracking tree is shown to illustrate the second presented algorithm.
4.1 The Bron and Kerbosch Algorithm for Finding All Cliques of an Undirected Graph
The B&K algorithm utilizes a recursively defined extension operator that is applied to three sets: compsub, not, and candidates. The set compsub contains the nodes already defined as part of the clique and it is initially empty. The set candidates is the set of nodes adjacent to all nodes in the set compsub. The set not stores the nodes that had already been processed, leading to a valid extension of the set compsub and should remain ignored. In addition to these three sets, there are nodes that are not considered at each step.
In order to obtain all maximal cliques, a backtrack search tree is constructed through recursive calls to the extension operator. Every time the recursion is called the three main sets are modified. The sets not and candidates are given to the extension operator as input parameters and are locally defined. In contrast, the set compsub is globally defined and behaves like a stack. It is important to point out that if at some point the set not contains a vertex that is adjacent to all vertices in compsub, then the algorithm backtracks since no further selection of candidates will lead to obtaining a maximal clique from the current configuration of the set compsub. The basic mechanism can be described in the following pseudocode:
Algorithm 3
(Bron and Kerbosch)

\(\operatorname{Extension}(\mathit{compsub}, \mathit{candidates}, \mathit{not})\)

if \(\mathit{candidates} = \emptyset\) and \(\mathit{not} = \emptyset\)
 1.
Report compsub as a maximal clique
 1.

else For each vertex \(v \in \mathit{candidates}\):
 2.
Select a candidate s
 3.
Add s to compsub such that
new \(\mathit{compsub} := \mathit{compsub} \cup s\)
 4.
Create new sets candidates and not
by removing all points not connected
to s and store old sets, that is,
\(\mathit{candidates} := \mathit{candidates} \cap N(s)\)
\(\mathit{not} := \mathit{not} \cup N(s)\)
 5.
\(\operatorname{Extension}(\mathit{compsub} , \mathit{candidates} , \mathit{not})\)
 6.
Upon return, remove s from compsub
and add it to not
\(\mathit{compsub} := \mathit{compsub} \setminus s\)
\(\mathit{not} := \mathit{not} \cup s\)
 2.

End
A clique is found if and only if the sets candidates and not are empty. If not is not empty then the current configuration of the set compsub is not maximal. The algorithm terminates if there is no candidates left or if there is an element in not that is connected to all elements in the set candidates. If the second condition for termination is met, then the addition of any candidate to compsub will not be maximal.
To optimize the algorithm and make it terminate as early as possible, the number of times the extension operator is called must be minimized. To do this, every node in not is assigned a counter that indicates to how many candidates a node is not adjacent (or disconnected). We then proceed to pick the node with the smallest number of disconnections and on each step select a candidate not adjacent to this node.
4.2 Algorithm for Finding All Minimal kCores of an Undirected Graph
The problem of finding all minimal kcores of a given graph is computationally expensive. There exists a variety of algorithms to find all cliques in a given undirected graph. However, the B&K algorithm is commonly used to find all maximal cliques, since numerical experiments support its efficiency. We propose a modification of the B&K algorithm to find all minimal kcores on a given graph.
As in B&K, the algorithm presents a backtracking technique to find all minimal kcores. Three sets are utilized to obtain all minimal kcores recursively, namely kcore, not, and candidates. However, since a kcore is a generalization of a clique, and every clique on \(k+1\) or more nodes contains a minimal kcore, but not every minimal kcore is a clique, there are some subtle changes in the definition of our sets. For example, we take into account that, given a connected simple undirected graph, all minimal kcores must be contained in the maximum kcore, which can be found in polynomial time (for more details see [13]).
The set kcore stores the nodes that are part of a kcore and is initially the entire vertex set. The set candidates contains the nodes that can be deleted to obtain a minimal kcore. The set not represents the nodes that had already been processed and cannot be deleted from kcore. As in B&K, these three sets are modified by a recursively defined extension operator. The set kcore is globally defined, whereas the sets not and candidates are locally defined and handed as parameters to the extension operator.
We construct our backtracking search tree by recursively calling the extension operator. At the root of the search tree, the number of branches generated is equal to the cardinality of the set candidates. Each branch corresponds to removing one vertex from our configuration of the set kcore, and creating new sets candidates and not. The algorithm always selects the vertex of smallest degree one at a time. It continues traversing the search tree on a depth first search approach if there is at least one vertex in the set candidates whose deletion leads to obtaining a kcore of smaller cardinality and backtracks if the configuration of kcore cannot lead to returning a minimal kcore. That is, if the set not contains vertices that must be deleted in order to obtain a minimal kcore then no further calls to the extension operator will lead to a valid configuration of the set kcore. Hence, such a branch must not be extended. The basic idea behind the algorithm is the following:
Algorithm 4

0. Obtain maximum kcore

\(\operatorname{Extension} ( \mathit{kcore} , \mathit{not} , \mathit{candidates} )\)

if \(\mathit{candidates} = \emptyset\) and \(\mathit{kcore}\setminus v_{i}\)

does not induce a kcore \(\forall v_{i} \in \mathit{not}\)
 1.
Report kcore as a minimal kcore
 1.

else For each vertex \(v \in \mathit{candidates}\):
 2.
Select a candidate s of smallest degree
 3.
Remove s from kcore such that
\(\mathit{kcore} := \mathit{kcore}\setminus s\) and
\(\mathit{candidates} := \mathit{candidates}\setminus s\)
 4.
Create new sets candidates and not
and store old sets, that is,
\(\mathit{candidates} := \mbox{set of all candidates}\)
\(v \in V\setminus\mathit{not}\) that still leave a kcore
 5.
\(\operatorname{Extension}(\mathit{kcore}, \mathit{not}, \mathit{candidates})\)
 6.
\(\mathit{not} := \mathit{not} \cup s\)
\(\mathit{kcore} := \mathit{kcore} \cup s\)
\(\mathit{candidates} := \mathit{candidates}\setminus s\)
 2.
Now, we have to show that our proposed algorithm terminates and performs correctly. Clearly, for a given graph G with finite vertex and edge sets the algorithm terminates since the number of subgraphs to enumerate is finite. However, the number of subgraphs in a given graph G depends on its structure, and it may be very large for dense graphs. The next theorem is of extreme importance in showing correctness of Algorithm 4, since it guarantees that for every subgraph that contains a kcore all its minimal kcores are generated without duplication.
Theorem 2
The extension of the backtracking search tree for a given configuration of the set kcore by applying the extension operator generates all minimal kcores without repetition that contain \(\mathit{kcore}\setminus v_{i}\) \(\forall v_{i} \in \mathit{candidates}\)
Proof of Theorem 2
This proof is by strong induction on the cardinality of the set kcore.
For our base case, we consider \(\mathit{kcore} = k+1\) \(\forall k > 0\). If \(\mathit{candidates} = 0\) then kcore is minimal. Since we start with the largest kcore of the graph and our algorithm only allows one to remove a vertex \(v \in V\setminus \mathit{not}\) such that the subgraph obtain by the deletion of this vertex contains a kcore. The case \(\mathit{candidates} > 0\) is not possible, since it implies that there exists a kcore of cardinality less than or equal to k, which is false by the definition of a kcore.
Now suppose that the statement is true for all \(l > k \in \mathbb{Z}\) such that \(l \le N\), and that all minimal kcores obtained by removing an element of not from the current configuration of the set kcore have been previously generated. We can suppose the later since it is guaranteed by our definition of the set candidates.
Consider a configuration of kcore with cardinality \(N+1\). Let \(\{ v_{1},\ldots, v_{c}\}\) represent the set of candidates for \(c\ge0\). If \(\mathit{candidates}\setminus v_{i} = 0\) for some \(0 \le i \le c\) then we see that kcore is a minimal kcore.
If \(\mathit{candidates}\setminus v_{i} > 0\), then we have the following two cases:
Choose \(\tilde{v}\) as in step 2 of our algorithm and create a new set of \(\mathit{candidates} := \mathit{candidates}\setminus\tilde{v}\), proceed to call \(\operatorname{extension}(\mathit{kcore}\setminus\tilde{v} , \mathit{candidates} , \mathit{not})\). If the cardinality of the new set of candidates is greater than 0, then by the inductive hypothesis the statement is true for \(l = N+1\). If it is zero then \(\mathit{kcore}\setminus\tilde{v}\) is not minimal, and \(\tilde{v}\) is added to not. Which completes our proof and we see that Theorem 2 is true \(\forall n \in\mathbb{Z}\). □
Since Theorem 2 is true for any subgraph of any given finite cardinality, we see that Algorithm 4 finds all minimal kcores of a given undirected graph without repetition. In the following section, the results from running the backtracking algorithm for several test instances are presented.
5 Numerical Results
Algorithm 4 was implemented using C++ and tested in workstation with a AMD Opteron(tm) Processor 148. Results of numerical experiments are run to test the backtracking algorithm on random graphs. More specifically, we utilized graphs that follow a Bernoulli process in the generation of edges and are known as Bernoulli random graphs, as well as regular graphs. The existence of an edge in Bernoulli random graphs occur independently between each pair of nodes. For instance, given some probability p and the number of vertices n, there exists an edge \((i,j)\), where \(i \neq j\) and \(0 < i, j \le n\). In contrast, regular graphs have the property that each vertex has the same degree.
A summary of the obtained results is presented at the end of this section, where 100 Bernoulli random graphs were generated for each test instance, then the average time and number of kcores were computed among the number of graphs that in fact contained at least one kcore for \(k = 2, 3\) and 5.
The average number of minimal kcores is displayed to highlight the fact that the number of minimal kcores depends on the density of the graph, and not on the value of k. Even though every kcore is a \(k1\)core, the fact that we restrict our solution set to kcores that are minimal give us cases in which the number of kcores is greater that the number of \(k1\)cores.
The tables below illustrate the performance of Algorithm 4 when the number of vertices \(n = 10, 15, 20\) and 25, the probability for generating an edge \(p = 0.1, 0.5\) and 0.7 and the value of \(k = 2, 3\) and 5. # of kcores denotes the average number of kcores on the tested graphs, and # of graphs is the number of graphs that at least contained one kcore.
Algorithm 4 performance for \(\pmb{n = 10}\) and \(\pmb{p = 0.1, 0.5}\) and 0.7
k  p  # of kcores  Average time  # of graphs 

2  0.1  1.1764  ≈ 0 s  17 
3  0.1  0  ≈ 0 s  0 
5  0.1  0  ≈ 0 s  0 
2  0.5  27.72  ≈ 0 s  100 
3  0.5  12.2041  ≈ 0 s  98 
5  0.5  1  ≈ 0 s  6 
2  0.7  57.14  0.0001 s  100 
3  0.7  54.02  ≈ 0 s  100 
5  0.7  5.4634  ≈ 0 s  82 
Algorithm 4 performance for \(\pmb{n = 15}\) and \(\pmb{p = 0.1}\) , 0.5 and 0.7
k  p  # of kcores  Average time  # of graphs 

2  0.1  1.9108  ≈ 0 s  56 
3  0.1  0  0 s  0 
5  0.1  0  0 s  0 
2  0.5  166.54  0.0636 s  100 
3  0.5  303.01  0.059 s  100 
5  0.5  25.22  0.0029 s  90 
2  0.7  258.46  0.0577 s  100 
3  0.7  630.02  0.0604 s  100 
5  0.7  619.09  0.0457 s  100 
Algorithm 4 performance for \(\pmb{n = 20}\) and \(\pmb{p = 0.1, 0.5}\) and 0.7
k  p  # of kcores  Average time  # of graphs 

2  0.1  6.8370  1.8583 s  92 
3  0.1  2  0.485 s  2 
5  0.1  0  0 s  0 
2  0.5  635.11  2.3256 s  100 
3  0.5  3511.19  1.4819 s  100 
5  0.5  2661.11  0.0029 s  100 
2  0.7  791.66  2.0905 s  100 
3  0.7  3902.45  2.3057 s  100 
5  0.7  17010.33  2.9131 s  100 
Algorithm 4 performance for \(\pmb{n = 25}\) and \(\pmb{p = 0.1}\) , 0.5 and 0.7
k  p  # of kcores  Average time  # of graphs 

2  0.1  25.13  122.0613 s  99 
3  0.1  1.833  2.905 s  6 
5  0.1  0  0 s  0 
2  0.5  1990.34  85.1718 s  100 
3  0.5  25318.58  101.519 s  100 
5  0.5  84110.96  117.7972 s  90 
2  0.7  1900.64  80.9009 s  100 
3  0.7  16796.83  83.4447 s  100 
5  0.7  211859.96  109.2354 s  100 
In Table 4, we observe an interesting phenomenon, which is that Algorithm 4 finds all minimal kcores of a random graph faster when the graph is dense for the three values of k utilized to test it. Although this result may seem counterintuitive, observations showed that the algorithm backtracks faster whenever it is dealing with a dense graph. Algorithm 4 initially takes longer to output the first minimal kcore for a dense graph than for a sparse one. However, after the first minimal kcore is found; it backtracks to deal with more cases in which minimal kcores in fact exist and with less configurations of the set compsub that do not lead to obtaining a minimal kcore.
Algorithm 4 performance for 5regular graphs with \(\pmb{n = 30}\) and \(\pmb{p = 0.1, 0.5}\) and 0.7
k  p  # of kcores  Average time  # of graphs 

2  0.1  29229.97  2512.11 s  100 
3  0.1  31860.98  398.71 s  100 
5  0.1  1  ≈ 0 s  100 
2  0.5  29302.06  2512.46 s  100 
3  0.5  31907.16  402.9 s  100 
5  0.5  1  ≈ 0 s  100 
2  0.7  29217.7  2511.61 s  100 
3  0.7  32036.35  392.18 s  100 
5  0.7  1  ≈ 0 s  100 
The results for the 5regular graphs are very similar regardless of the probability of their generation. This is due to the fact that they share the same structure. Nonetheless, it is still necessary to check if these types of graphs follow the same behavior as Bernoulli random graphs, since the brain is neither completely random nor regular.
6 Discussion
In this paper, we proposed a backtracking algorithm to find all minimal kcores whose excitation can activate a kassembly. The motivation to study this problem emerges from the urge to understand memory. Palm formulated the main problem of the theory of cell assemblies by asking the total number of cell assemblies at a given threshold k. The proposed algorithm is closely related to this problem since it allows us to find the total number of subsets that generate kassemblies on a given graph. Through numerical experiments we confirm that fractions of these important subsets overlap. These overlappings tell us that concepts are organized in groups and certain triggers activate associated memories.
An extension to the graph theoretical approach for the analysis of associative memory introduced by Palm is presented along with details on the derivation of the kassembly from the cell assembly model. Although Algorithm 4 is not fast enough to solve the problem in a brainsized neuronal network, it does offer a solution to the problem, permits us to analyze the structure of a given random graph and gain insight on understanding kassemblies and cell assemblies. For instance, the fact that for some graphs there may be a larger number of minimal 5cores than 3cores allowed us to observe how the structures overlap. If we look at it in terms of memory, we can tell that certain nodes are members of several kassemblies, and the absence of one of them may change the structure of the network completely. If larger data sets become available we could use standard techniques for network clustering or kcore decomposition that would allows us to partition the graph and find minimal kcores within the partitions.
One of the limitations of our algorithm is that it only finds minimal kcores in undirected graphs and directed graphs are more realistic for realworld applications. However, we can extend the definition of a kcore to directed graphs by considering the in and out degree of a given graph. Then we proceed to find minimal kcores in the undirected version of the graph utilizing Algorithm 4. Finally, we check if each of the kcores obtained from the undirected graph is still a kcore in terms of in or out degree.
The objective of this project was to gain understanding about the kassembly model and to solve the problem of finding all minimal kcores of an undirected graph. There is still much to explore in the model of the kassembly. In particular, it would be interesting to study the kassembly for a nonfixed value of k. For this approach, it would be necessary to analyze the change in the value of k with respect to time and design a dynamical system on the graph. In terms of the algorithm, a promising research direction is to explore the structure of the graph to minimize the number of times the extension operator is called; this would be extremely helpful for solving the problem on sparse graphs. In general, the problem of finding all minimal kcores continues to be difficult to solve due to the fact the number of minimal kcores in a graph grows with the number of vertices and edges. Therefore, any condition that makes Algorithm 4 backtrack faster or that minimizes the number of times the extension operator is called would be a significant contribution to the solution of the problem.
Declarations
Acknowledgements
This work is made possible by the National Science Foundation Grants Number 0940902 and CMMI1300477.
Open Access This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Authors’ Affiliations
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